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Flipping a spread is one way to make gp on the GE. These are four others. Each card shows the best trade for that strategy right now, sized to one 4-hour buy-limit window and priced after tax, so you can compare them side by side.
Buy items that alch for more than they cost, then cast High Level Alchemy on them.
Alch 4,800 at +397 each. Ties up 41.3m, about 476k/hr.
Combine pieces into an armour set, or split a set into pieces, at the GE clerk for free.
Combine 6 sets at +35,220 each. Ties up 21.6m, about 52,830/hr.
Buy potions in cheaper dose sizes, have Bob Barter decant them to 4-dose for free, sell.
Make 1,500 4-dose potions at +112 each. Ties up 4.8m, about 42,000/hr.
Flip items the 2% GE tax skips: exempt items and anything under 50 gp.
Flip 1,294 at +77 each. Ties up 916k, about 24,910/hr.
Skilling for profit instead? Herbs, planks, bolts, cannonballs and eight more processing methods are priced live on Money making.
Ranked by profit per 4-hour window. Click a column to sort.
| Strategy↓ | Best trade now↓ | Profit per 4h↓ | Per hour↓ | Bankroll needed↓ | Effort↓ |
|---|---|---|---|---|---|
| High alchemy | +1.91m | 476k/hr | 41.3m | Active | |
| Set arbitrage | +211k | 52,830/hr | 21.6m | Semi-active | |
| Decanting | +168k | 42,000/hr | 4.8m | Semi-active | |
| Tax-free spreads | +99,638 | 24,910/hr | 916k | Passive |
One window is the 4 hours a GE buy limit lasts. We size each trade to the smallest of its buy limit, 10% of what the market trades in 4 hours, and for alchemy the 4,800 casts you can make in that time.
Profit is what you keep per unit after the 2% GE tax and any runes, times that quantity. Per hour is that profit divided by 4. It is the same sizing the screener uses for potential profit, so a strategy and a flip compare fairly.